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Enma's Spells & Skills

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Enma's Spells & Skills Empty Enma's Spells & Skills

Post  Guest Wed Apr 13, 2011 9:58 pm

Speed
-Rookie: Their natural speed, reflexes, and dexterity is higher than that of an ordinary human.
-Practitioner: Their speed is enough to run circles around an ordinary human and their reflexes react as quick as their mind picks up on them.
-Specialist: Their speed causes martial artists to flinch while their reflexes are almost instantaneous.
-Prodigy: They can move at speeds high enough to confuse the humans eye with reflexes that are second nature.
10 Specialty points

Strength
-Rookie: Their natural strength and stamina is superior to that of an ordinary persons
-Practitioner: Their strength moves even larger opponents and they tire out much later than most people.
-Specialist: It is rare to see them exhausted and their strength has been enough to break bones
-Prodigy: They can produce strength that far exceed anything a body builder can accomplish and they have rarely even been seen breaking a sweat.
9 Specialty points

Incantation
-Rookie: They can speak incantations fluently and quickly like citing a poem rather than reading a book.
-Practitioner: They can quicken the pace they incantate without a lose for power and their activation code can come out as a quick whisper.
-Specialist: They can even incantate while moving or exerting themselves while adding extra words to alter the properties of their spells.
Free because of Mind Conditioning


Minion Control
-Rookie: They can befriend creatures who will come to their aid in a situation if called upon.
-Practitioner: They can gain the support of magical creatures or beings through the use of a magical contract.
-Specialist: They can lead small forces and their body acts as a portal for being from other planes of existence.
6 Specialty Points


Equipment (Doesn't require Novice Body Conditioning)
-Rookie: They can wield small magical objects and their experience with a weapon is standard.
1 Specialty Point

None remaining


Mind Conditioning
-Prodigy: Everything they do revolves around magic and their activation code is something that releases a limit on their magic rather than enables them. Everyday tasks are done through magic without their knowledge sometimes. The mana they can produce seems to thicken the very atmosphere around them. They can read, write, and speak fluent latin, greek, roman, and other ancient languages. They pick up on power words in others incantations to reveal the nature of their spell. Specialist Incantation Skill is available without a point cost
14 Training points

Body Conditioning
-Rookie: They has no trouble fighting ordinary people. Their movements are more efficient conserving their energy by avoiding excess steps. They find learning the basics of any martial simplisitic They are capable of producing Qi.
4 Training Points


No more points!

Activation Code: Strenuus (Activate)


Name: Repel
Type: Spell
Sub-Type: Magnetism
Rank: C
Cost: 6
Incantation: EGO evoke phasmatis of magnetism ut repello continuo is metal ut adveho continuo ex vorago , Genitus metal quod exsisto repello! (I evoke the spirits of magnetism to repel forth this metal that comes forth from the dark abyss, May this power protect those around us and last eternally!)
Effects: Simply the ability to repel things made of metal unless they are stated to resist magical effect, also able to repel things with control like launching an object a certain distance away, Also able to hold things in place while repelling them.


Name: Attract
Type: Spell
Sub-Type: Magnetism
Rank: C
Cost: 6
Incantation: EGO evoke phasmatis of magnetism delecto is metal quod habitum is propinquus May is forever exsisto in queritor illae vox quod ut is nunquam falters! (I evoke the spirits of magnetism to attract this metal and hold it close, May it forever be in the grip of this power and that it never falters!)
Effects: The ability to attract metallic objects, also able to hold them in place with control such as pulling a metal beam from a building and holding it in place.


Name: Portal
Type: Spell
Sub-Type: Portal
Rank: C
Cost: 8
Incantation: Citatus res goes in citatus res adveho sicco (Speedy thing goes in speedy thing comes out)
Effects: First off it is able to access a plain that is an empty grassland with a tree in it, the tree is an oak of average size providing shade. Forever sunny there rain never appears unless the world is becoming unstable, the world is unstable when it's five post time limit is used up causing those remaining inside of it to turn to dust as the plain absorbs their magic energy to keep itself sustained, however it is only able to be accessed if the user only opens one portal, then once another is opened those two are connected and the plain is shut off until a single portal remains. Now the user can use these portals freely though they can only use two portals until B rank then they can use three, A Rank they have access to five, S rank allows access to six and SS rank allows as many to be used as they wish. How ever the spell has a one post cool down and each portal is connected to each other often switching connections making the same portal connected to a different one. They have no defined shape often allowing them to change shape to any size to match the users needs. So far only Enma Cozato is able to use this magic being one of the few unique magic that isn't used for offense.


Name: Planetary Devastation: Companion Cube
Type: Spell
Sub-Type: Summoning
Rank: B
Cost: 10
Incantation: Thor ego dico super thee gigno vestri pango quod addo volatilis justicia super meus hostilis. EGO excito vestri vernula gratia frendo meus hostilis , Socius Cube! EGO voco thee!
(Thor i call upon thee to bring forth your hammer and bring swift justice upon my enemies. I call forth your servant in order to crush my enemies, Companion Cube! I summon thee!)
Effects: http://th09.deviantart.net/fs19/PRE/f/2007/298/1/3/Weighted_Companion_Cube_by_feinschmecker.jpg

It has the appearance of a giant cube with hearts all around it in the center, it is a total of 50 meters wide and tall (164 Feet) making it quite huge often scaring most people due to it's huge size. It holds no special abilities but once enough damage is done to it's heart (B Rank Spell or Multiple C Rank Spells) It explodes into millions of .62 meters wide and tall (2 Feet) that fall down from the height it was destroyed often resulting in either a concussion or a knot on the target's head if they are hit by one. Just before it is summoned it can often be seen with a diagram of the cube in the sky for a second before it comes from said diagram. He can also summon a miniature version of companion cube that come out of the giant version when it is destroyed that he can carry around for just entertainment. However this one can not be destroyed and is able to deflect bullets, it tends to be too small for cover unless lying down on your stomach. It is very light weight not even going over thirty pounds the average person can carry it a small distance before needing to catch their breath.


Name: Sentry Gun
Type: Spell
Sub-Type: Summoning
Rank: C
Cost: 8
Incantation: Meus watchdogs mos tutela nox noctis quod dies per sicco sileo , ego evoke Dea Bastet ut temerarius meus dico quod tribuo mihi suus ops voco meus custodiae custodie!
(My watchdogs will guard the night and day with out rest, i evoke the Goddess Bastet to heed my call and give me her power to summon my guards!)
Effects: 1
2
Inside of a Turret

Each turret is two feet tall and six inches wide, they hold their guns in their sides and have the ability to speak. They each are child like and tend to say simple things how ever one of them, has a problem and tends to spout nothing but a cake recipe that Enma constantly tries to bake. He can summon a total of fifty however he always summons the faulty one no matter how many he summons. They have laser sights that can burn through clothes and leave a burn mark if someone lets it stay on their skin for one post. They can't move how ever they can't be shot down or knocked over unless they have been pushed, their outer shell is bullet proof often having bullets bounce off. They can also play music like other turrets can but are currently in the process of doing it properly often taking time out of Enma's day to teach them.


Franken-Turret
There are another three turrets that exist however they all tie into his limit of how many he can summon. First there are the Franken-Turrets that are the same height but they are two feet wide because of their box form. They don't shoot but are mainly used just for entertainment and can crawl around. However they can hop around and tend to turtle when on their backs. These however do not take up how many turrets he can summon due to the fact they aren't able to be used for combat and generally are not summoned.


Soprano Turret - Fat turret is fat. And a great Opera singer. A one of a kind Turret similar to the King turret, She is only used for singing with the other turrets that Enma summons but she is able to fight. Often not being used for battle due to her size and talent her bullets aren't any different than any other turrets but she has no laser. She is slightly smaller than the other turrets but is two feet wide making her quite large.

King Turret
He is a giant turret with a leopard skin print, his laser leaves scorch marks in the ground when he is tracking someone with it. His bullets are those like an apache helicopter's, he stands at twenty five feet tall up to his golden crown, and he is twenty feet wide. He talks similar to the famous celebrity Snoop Dogg, his crown never comes off as it is welded to him but it is a way to symbolize that he is the best model out of all the turrets.

The Turret's Song


Name: Shundou (Instant Movement)
Type: Qi
Rank: D
Cost: 3
Effects: Shundou works by applying qi to the user's feet. They can move at speeds faster than the eye can follow, but only in straight lines. The control and speed of this technique is increased by the user's speed rank.

Name: Kokuu Shundou (Void Instant Movement)
Type: Qi
Rank: C
Cost: 6
Effects: Kokuu Shundou creates a layer of qi under the users feet that allows them to use shundou even while they aren't on solid surfaces including water and air. The speed and control of this technique is enhanced by the user's speed stat.

Name: Levitation
Type: Racial Ability
Rank: D
Cost: 3 per post
Effects: Allows Enma to fly to up to how high he pleases.

Name: Hypnotism
Type: Racial Ability
Rank: D
Cost: 1 per post
Effects: Allows Enma to hypnotize those who stare into his eyes as he speaks doing as he says. However vampires he has turned will feel more compelled to do what his words say.

Name: Drain Blood
Type: Racial Ability
Rank: C
Cost: 5
Effects: Allows Enma once he bites a victim's neck he can drink their blood to his satisfaction. It will re-energize him and increase the strength of all his magic, speeds up regeneration by one post.

Name: Regeneration
Type: Racial Ability
Rank: C
Cost: 1-5
Effects: Cost increase to do the severity of the wound. Allows him to regenerate any body part he loses and any fatal wound. The only thing that can permanently harm him is pure silver. That is the only thing he can't regenerate around or from if it is lodge in him. However it has to be pure silver extremely hard to find with out having some other metal with it.

Name: Enhanced abilities
Type: Racial Ability
Rank: C
Cost: Free
Effects: Enma naturally as a vampire he is abnormally strong only to gain strength as he goes up in level. He is able to throw a metal girder across a football field with ease. His hearing and smell is enhanced to be able to smell and hear miles away, His sight is good enough to see in pitch black.


210/225 PP

15 PP left


Last edited by Kiseki on Wed May 18, 2011 8:58 pm; edited 1 time in total

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Post  Guest Thu Apr 28, 2011 5:05 pm

Finished.

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Enma's Spells & Skills Empty Re: Enma's Spells & Skills

Post  Guest Sat May 21, 2011 12:40 pm

Approved~

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