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Shirō Emiya

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Shirō Emiya Empty Shirō Emiya

Post  Guest Thu Oct 27, 2011 3:35 pm


Training Point Allocation
Body Conditioning - Practitioner - 6 points
-Practitioner: They exceeds the capabilities of an average Qi user. Their attacks are swift and aimed for specific points, their movements are precise and efficient. They know a few martial arts styles to augment their skills. They can channel Qi through surfaces and objects. A single Rookie Physical Skill is available without a point cost.

Spirit Conditioning - Novice - 2 points
-Novice: -Novice: Their awareness of the unknown is heightened. They understand the flow of energy better and their minds are open to concepts that most cannot understand.

8/8 training points used


Free Skills

Equipment - Rookie
-Rookie: They can wield small magical objects and their experience with weapons is standard.


Specialty Point Allocation

Speed - Specialist - 6 points
-Specialist: Their speed causes martial artists to flinch while their reflexes are almost instantaneous.

Strength - Practitioner - 3 points
-Practitioner: Their strength moves even larger opponents and they tire out much later than most people.

Throne of Heroes - Rookie - 1 point
-Rookie: Shirō is able to convert PP in order to create loyal standalone characters. One may be B-rank, two can be C-rank, and there is no limit on D-rank characters.

10/10 training points used

Shirō's Techniques

Name: Alpha Stigma - 15 PP
Type: Spell
Sub-Type: Supplementary
Rank: D
Cost: 2 MP + 1 MP/Post
Effects: Shirō is very skilled in Structural Grasp Magecraft, which allows him to understand the structure and design of objects as if he were viewing a blueprint. This "analysis" ability allows him to fully "understand" anything he views with this power activated. This includes everything from the 3D physical components of an object to the flow of mana around a person or the flow of qi within them. This technique can be used as a learning tool to help Shirō cast unfamiliar magics and techniques, or simply to understand them; to cast or perform techniques, though, he must pay the MP cost necessary to do so. Additionally, this ability helps him understand how to craft both simple and sophisticated objects with his Projection technique. To permanently learn techniques, he must pay PP.
_______________________________________________________________________
Name: Gradation Air - 20 PP
Type: Spell
Sub-Type: Creation
Rank: C
Cost: 5 MP/Use
Effects: Gradation Air, more commonly known as Projection is a Magecraft that materializes objects, in accordance to the caster’s imagination, through the use of mana. Gradation comes from the fact that the created object slowly fades away after being created, and Air is an allusion to the fact that said object is made out of “nothing”.

The concept behind this Magecraft is rather simple, to shape mana into the material composition and design of an object that is being imagined by the magus. The item is not everlasting, as it is recognized by the world as a phantasm that doesn't belong in the natural world, and it will be erased as an inconsistency. The better the image in the caster's imagination, the more stable and longer lasting the object will be, and it can be further improved by having technical knowledge of its construction, such as a blueprint, or having materials to overlay the desired shape upon.

D-rank: Shirō can "trace" objects, specifically meaning he can create simple "hollow" objects with no chemical reactants and no supernatural abilities.
_______________________________________________________________________

35/100 PP used
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Throne of Heroes

Name: Throne of Heroes- 0 PP
Type: Unique Ability
Sub-Type: Summoning
Rank: X
Cost: PP paid must be equal to the rank of the character created
Effects: This ability allows Shirō to spend PP in order to have actual standalone characters as "summons", though they are outside the realm of normal summons. These beings are heroic spirits from ages past, present, and future; they may be good or evil in nature, and have a variety of spells/abilities and often artifacts at their disposal. These spirits (called servants) can act of their own accord, though for each spirit Shirō has a "command spell" that can be used three times. It can be used to either enforce absolute obedience, or to perform impossible tasks such as teleporting the spirit tied to the seal. When the seal has been used three times, the spirit's obedience will from then on be up to the servant. The potential of Throne of Heroes is directly tied to Shirō's affinity for minion control.
_______________________________________________________________________

All information on servants called forth by Shirō's Throne of Heroes ability will be provided in a thread/topic which will be linked to here upon its creation.

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