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Ryōta Ijima's Allocations

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Ryōta Ijima's Allocations Empty Ryōta Ijima's Allocations

Post  Guest Mon Oct 31, 2011 1:04 pm

Training Skills
Body Conditioning
-Novice: They can hold their own in a fist fight. Their movements are average, but unnecessary and excess steps are done. Their knowledge of martial arts if basic in nature. All compared to an average person. Physical Skills are open to these individuals
-Rookie: They has no trouble fighting ordinary people. Their movements are more efficient conserving their energy by avoiding excess steps. They find learning the basics of any martial simplisitic They are capable of producing Qi.
-Practitioner: They exceeds the capabilities of an average Qi user. Their attacks are swift and aimed for specific points, their movements are precise and efficient. They know a few martial arts styles to augment their skills. They can channel Qi through surfaces and objects. A single Rookie Physical Skill is available without a point cost
-Specialist: They releases Qi in everyday movements without realizing it. Everything they do is efficient and effective. Their knowledge of martial arts is diverse and wide spread. Their Qi is more than capable of manifesting into the air. A single Practitioner Physical Skill is available without a point cost

Mind Conditioning
-Novice: Their knowledge of magic and the world around them is limited. Their understanding of spells is minuscule and fragmented. They understand magic to the point of just explaining it an ordinary person. Preperation Skills are open to these individuals
-Rookie: They know the basic history of magic and its forms. Their knowledge of spells and magic in general is that of an entry level student in Mundus Magicus. They are capable of producing mana and their activation code is still fresh.
-Practitioner: They know their activation code by heart and the incantations for spells began making sense. The flow of mana in the world is something they can trace with their hands. They have a solid grasp of the latin language. Magical artifacts and objects reveal themselves to the user's touch and their minds pick up on magic. Rookie Incantation Skill is available without a point cost
-Specialist: Magic is second nature to these individuals and learning spells is something of a chore rather than a learning task. Powers words in incantations are memorized. Everything magic is understood by the user and the history of it all is something they've memorized before. Latin is easily understood and other ancient languages are easy to learn. They can over power most students in an Arridane Magic Academy's graduating class.
Practitioner Incantation Skill is available without a point cost

Spirit Conditioning
-Novice: Their awareness of the unknown is heightened. They understand the flow of energy better and their minds are open to concepts that most cannot understand.
-Rookie: They are capable of seeing forms of energy and the supernatural begins to make sense to them. Their understanding of the space around them and the energy flows is fundamental. Rookie Spiritual Fortitude Skill is available without a point cost
-Practitioner: They are aware of their own spirit and the spirits of others. They can sense emotions through the wavering of others souls. Reality is something that they compare to the present rather than an all mighty decider of the natural order. Practitioner Spiritual Fortitude Skill and Rookie Capacity Skill is available without a point cost

28/28 Used


Specialty Skills
Speed
-Rookie: Their natural speed, reflexes, and dexterity is higher than that of an ordinary human.
-Practitioner: Their speed is enough to run circles around an ordinary human and their reflexes react as quick as their mind picks up on them.
-Specialist: Their speed causes martial artists to flinch while their reflexes are almost instantaneous.
-Prodigy: They can move at speeds high enough to confuse the humans eye with reflexes that are second nature.

Equipment (Doesn't require Novice Body Conditioning)
-Rookie: They can wield small magical objects and their experience with a weapon is standard.
-Practitioner: Their knowledge of weapon uses is advanced and their proficiency with magical objects is heightened.
-Specialist: They hold many devices and objects to assist them in battle while wielding multiple weapons with high proficiency.
-Prodigy: They seem to master any weapon they use and the objects they use are foreign and mind blowing to most individuals.

Healing Proficiency
-Rookie: Their magic is limited and their knowledge of healing is enough to repair minor injuries.
-Practitioner: Their use of magic is simply to expedite the process and they can find problems with others before the symptoms arise.
-Specialist: Their magic far exceeds any physical forms of healing and their knowledge of ailments and injuries is near perfect.
-Prodigy: They are said to heal most wound with a touch of their hand and their very presence seems to be an aura of rejuvenation.

Pactio Affinity
-Rookie: They can create pactio circles with time and regulate probational contracts.
-Practitioner: They can create specific pactio circles and sway the spirits with their judgment.
-Specialist: They can create pactio circles with a snap and they can validate permanent contracts.

Physical Control
-Rookie: They can access the performance enhancing qualities of their true forms.
-Practitioner: They can achieve partial transformations giving them access to abilities only accessible in their true forms.
-Specialist: They can perform complete transformations at will and access all abilities and perks of their true forms.
42/42 Used

Free Skills
Strength
-Rookie: Their natural strength and stamina is superior to that of an ordinary persons
-Practitioner: Their strength moves even larger opponents and they tire out much later than most people.

Capacity
-Rookie: They wield more energy than average users of their rank by 10%
-Practitioner: They wield more energy than average users of their rank by 22%

Incantation
-Rookie: They can speak incantations fluently and quickly like citing a poem rather than reading a book.
-Practitioner: They can quicken the pace they incantate without a lose for power and their activation code can come out as a quick whisper.

Spiritual Fortitude
-Rookie: Illusions work on a lesser scale to these individuals and artificial worlds feel artificial to them.
-Practitioner: They can realize if they are caught in an illusion or an artificial space based on minor differences. Their ability to dispel illusions is based on their will power.
-Specialist: They can find flaws in the construction of illusions and artificial spaces and use their abilities to distort them.


Activation Code: "Hanmai Hanmai Kekkohanmai~"

Spells
Name: Personal Barrier
Type: Spell
Sub-Type: Defensive
Rank: D
Cost: 1
Incantation: "Nemo potest contingere nisi permitto" ("None may touch unless I permit")
Effects: This is Ryōta's personal anti-physical barrier common to all mages. Due to this spell's basic nature and its low mana consumption it is active almost indefinitely. Thus it has no cost per post.

Name: Cantus Bellax
Type: Spell
Sub-Type: Augmentation
Rank: D
Cost: 2
Incantation: "Cantus Bellax" ("Song of Battle")
Effects: A form of physical reinforcement that works together with a mage's anti-physical barrier. This spell is common to proficient mages and comes to be a staple for battle. As such the mage barely notices the mana consumption and has no cost per post.

Name: Melodia Bellax
Type: Spell
Sub-Type: Augmentation
Rank: C
Cost: 4
Incantation: "Melodia Bellax" ("Melody of Battle")
Effects: This spell is an improved version of Cantus Bellax. This spell is more difficult to keep up for extended periods of time, but provides twice as much efficiency. This spell costs one mana per post to maintain.

Name: Vis Maxima
Type: Spell
Sub-Type: Augmentation
Rank: B
Cost: 6
Incantation: "Vis Maxima" ("Greatest Output")
Effects: This spell magically increases the mage's physical abilities to their fullest for a short time. The mana required for this spell is taxing and can only be maintained for short periods of time. This spell is meant for one hit ko's rather than prolonged combat. Requires two mana per post to maintain.

Name: Nature's Grace
Type: Spell
Sub-Type: Healing
Rank: D
Cost: 2
Incantation: "Fragrantia floris, meis amicis vigorem, vitalitatem, auram salutarem." (“Fragrance of the flowers, give good health, vitality, and a wind of vigour to my comrades.”)
Effects: This is an improved version of Refectio known for its rejuvenative properties. The spell still requires a catalyst such as a flower, but it can now heal wounds as well as rejuvenate the affected. Though the process is slow it works methodically and with enough time can heal even the most grievous of wounds. It costs 1 mana per post to maintain and takes at least 3 posts to completely rejuvenate the target. For larger wounds it can take anywhere from 5 to 8 posts to heal.

Name: Sagita Magica - Magical Archer
Type: Spell
Sub-Type: Summoning
Rank: D
Cost: Costs one mana for every 8 arrows launched.
Incantation: "(Number of arrows) spiritus (Element), coeuntes. Sagitta Magica, Series (Element)." ("Gather (Number of arrows) arrows of (Element) Magical Archer. Barrage of (Number of Arrows) of (Element).")
Effects: This spell creates magical arrows composed of a specific element. The arrows have different effects depending on the element they are comprised of. The user can fire up to a maximum of a thousand arrows, though such a display is severely mana costly. Ijima can utilize Fire, Ice, and Darkness arrows. Fire arrows explode into small bursts of flame upon contact. Ice arrows creates shards of ice that can pierce and numb opponents. Darkness arrows leave no physical damage but assault the 'spirit' causing pain without damage.

Name: Jaculatio Grandinis - Hail of Spears
Type: Spell
Sub-Type: Cold
Rank: C
Cost: 4
Incantation: "Gelida northern ventis glacialibus hastas Num inimici mei in medietatem." ("Chilling northern winds, frozen spears, numb my enemies to the core.")
Effects: This spell launches a dense pack of ice spears at the opponent. Each warhead is as powerful as stone and have great piercing capability as spears. The ice spears can cause numbing and frostbite upon impact.

Name: Nivis Casus - Ice Blast
Type: Spell
Sub-Type: Cold
Rank: C
Cost: 4
Incantation: "Spiritus gelida aquilonis, simul ad formandum sonum gelida cum sensisset eos iram." ("Spirits of the frozen north, mold together to blast all those unprotected with your frozen wrath.")
Effects: This spell launches a giant ball of ice that explodes when it approaches the opponent. Small shards of ice and chilling wind envelop the opponents. The winds can cause frostbite and hypothermia if it is a direct hit.

Name: Flagrantia Rubicans - Red Blaze
Type: Spell
Sub-Type: Fire
Rank: C
Cost: 4
Incantation: "Omne flammans flamma purgatus, domine extinctionis et signum regenerationis, in mea manu ens inimicum edat." ("Flame of purification which burns all, lord of destruction and mark of rebirth, reside in my hand and devour my enemy.")
Effects: This spell causes an area the size of a small house to erupt into intense flames and heat. The flames can melt most anything within including those unfortunate enough to not escape.

Name: Gladius Divinus Flammae Ardentis - Divine Sword of Blazing Conflagration
Type: Spell
Sub-Type: Fire
Rank: B
Cost: 6
Incantation: (Fill in only if it is a Spell, all spells must have an incantation before they can be used. The incantation must be in Latin ((Though we will be linient on this rule given the difficulty in translators)) and an english translation would be appreciated.)
Effects: This spell creates a large blade of flames that floats above the user. The blade can be manipulated by the mage's hands. The blade can be swung erupting those caught within in flames, but not physically cutting them or disrupting the sword. The mage can choose to crash the sword into the ground causing large waves of heat and flame in all directions.

Name: Ensis Exsequens - Sword of Conviction
Type: Spell
Sub-Type: Cold
Rank: B
Cost: 6
Incantation: "Ensis Exsequens" ("Sword of Conviction")
Effects: The mage focuses mana into their hand creating a blade of cold magic. The blade is made of -25 degree celsius steam that can cause physical cuts, but the wound is numbed immediately and freezes the wound.

Name: Nivis Tempestas Obscurans - Snowstorm of Darkness
Type: Spell
Sub-Type: Cold & Darkness
Rank: A
Cost: 12
Incantation: "Veniant spiritus glaciales obscurantes, cum obscurationi flet tempestas nivalis." (“Come, spirits of ice and darkness. Attended to by the darkness, let an endless night of ice and snow blow forth.”)
Effects: This spell causes a giant tornado of freezing wind and darkness combining cold and darkness. The tornado causes the temperature to drop to below freezing, but do not actually freeze the environment. The darkness element causes it to seek out magic and not cause actual wounds. This tornado is still deadly even if it doesn't actual freeze its victims.

Name: Incendium Gehennae - Hellfire of Purgatory
Type: Spell
Sub-Type: Fire & Darkness
Rank: A
Cost: 12
Incantation: "Agite, tenebrae abyssi, ensis incendens, et incendium caliginis umbrae inimicitiae destrunctionis ultionis. Incendant et me et eum, sint solum incendentes." ("Come, darkness of the abyss, the blazing greatsword, darkness and shadow and hatred and destruction, the flame of vengeance. Burning me and burning them, it is simply that which burns everything to cinders.")
Effects: This spell creates a large plume of black flames that combine the elements of fire and darkness. The flames are extremely hot in temperature, but do not cause physical burns. The pain is experienced all the same without a single thing getting burned. The flames also seek out magic due to its darkness element. Don't underestimate these flames because they don't actually burn.

Name: Ourania Phlogosis [Ουρανια Φλγωσις] - Burning Sky
Type: Spell
Sub-Type: Fire
Rank: S
Cost: 18
Incantation: "To sumbolaion diakoneto moi, ho turanne phlogos. Epigenetheto, phlox catharseos, phlogine romphaia. Rheusanton, pur kai theion, ha epephlegon Sodoma, hamartolous eis choun thanatou." (“Obey the contract, obey me, tyrant of flame. Come, flame of purification, the burning greatsword. Flow out, the fire and sulfur burning Sodom, turn the sinners into the dust of death.”)
Effects: This spell causes an area of nearly 150 feet to burst into spontaneous flames. The flames are so intense that after the flames dissipate all that's left is charred earth and stone. The extreme temperatures of the flames will incinerate all within and all but the strongest of barriers or defensive abilities.

Name: Kosmike Katastrophe [Κοσμικη Καταστροφη] - Ending World
Type: Spell
Sub-Type: Cold
Rank: S
Cost: 18
Incantation: "To sumbolaion diakoneto moi, he krustalline basileia. Epigenetheto, taionion Erebos, aionie krustalle, pasais zoais ton ison thanaton, hos ataraxia." (“Obey the contract, obey me, queen of ice. Come, everlasting darkness, the eternal glacier. All living things die equally. So, be at peace.”)
Effects: This spell freezes everything in a 150 foot radius creating a giant glacier of ice seemingly out of nothing. Those caught within are not killed nor are they in any danger of dieing, but stay there until the ice melts. If the ice is shattered before any caught within are released they will suffer the same fate as the ice.

Name: Elemental Embodiment
Type: Spell
Sub-Type: Elemental Augmentation - Demonic Ability
Rank: A
Cost: 12
Incantation: "Spiritus elementa invoco te, mei circumdabit forma facio pugnis me totaliter annihilare omnes qui stant coram me." ("Spirits of elements, I call upon thee, surround my form, empower my fists, completely annihilate all those who stand before me.")
Effects: This spell empowers the mage with the characteristics of specific elements. The magic surrounds the user's body in a coat of elemental potential. This spell was created by Ryōta Ijima and is only possible due to his demonic origins. The magic itself could rip apart an unprepared user. Fire causes the mage's body to be ignited in flames leaving small flames and burns with every hit. Ice causes the mage's body to be shrouded in ice and leaves patches of ice and frost with every hit. Darkness causes the user's body to be covered in darkness increasing their defense far beyond the anti-physical barrier.

305/375 Used


Last edited by Ryōta Ijima on Tue Nov 01, 2011 12:19 am; edited 2 times in total

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Ryōta Ijima's Allocations Empty Re: Ryōta Ijima's Allocations

Post  Issun-bōshi Mon Oct 31, 2011 4:16 pm

Tentatively approved.

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