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Mirrah's Allocations

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Mirrah's Allocations Empty Mirrah's Allocations

Post  Guest Mon May 02, 2011 10:04 pm

Mirrah's Allocations

Training Points
Mind Conditioning
-Novice: Their knowledge of magic and the world around them is limited. Their understanding of spells is minuscule and fragmented. They understand magic to the point of just explaining it an ordinary person. Preperation Skills are open to these individuals
-Rookie: They know the basic history of magic and its forms. Their knowledge of spells and magic in general is that of an entry level student in Mundus Magicus. They are capable of producing mana and their activation code is still fresh.

Spirit Conditioning
-Novice: Their awareness of the unknown is heightened. They understand the flow of energy better and their minds are open to concepts that most cannot understand.
-Rookie: They are capable of seeing forms of energy and the supernatural begins to make sense to them. Their understanding of the space around them and the energy flows is fundamental. Rookie Spiritual Fortitude Skill is available without a point cost
-Practitioner: They are aware of their own spirit and the spirits of others. They can sense emotions through the wavering of others souls. Reality is something that they compare to the present rather than an all mighty decider of the natural order. Practitioner Spiritual Fortitude Skill and Rookie Capacity Skill is available without a point cost
-Specialist: They are attuned with the world around them and find following the energies of everything as simple as colored ribbons. Their minds grasp concepts such as alternate dimensions and fixed spaces and reality is simply a word that others use to define what they believe can be real. Specialist Spiritual Fortitude Skill and Practitioner Capacity Skill is available without a point cost

Specialty Points
Free Capacity
-Rookie: They wield more energy than average users of their rank by 10%
-Practitioner: They wield more energy than average users of their rank by 22%

Free Spiritual Fortitude
-Rookie: Illusions work on a lesser scale to these individuals and artificial worlds feel artificial to them.
-Practitioner: They can realize if they are caught in an illusion or an artificial space based on minor differences. Their ability to dispel illusions is based on their will power.
-Specialist: They can find flaws in the construction of illusions and artificial spaces and use their abilities to distort them.


Minion Control
-Rookie: They can befriend creatures who will come to their aid in a situation if called upon.
-Practitioner: They can gain the support of magical creatures or beings through the use of a magical contract.
-Specialist: They can lead small forces and their body acts as a portal for being from other planes of existence.

Physical Control
-Rookie: They can access the performance enhancing qualities of their true forms.
-Practitioner: They can achieve partial transformations giving them access to abilities only accessible in their true forms.
-Specialist: They can perform complete transformations at will and access all abilities and perks of their true forms.

Sensory
-Rookie: They can sense energy that is similar to their own and they can guess their general location with limited results.
-Practitioner: They can find general locations of energy signatures similar to theirs with heightened proficiency.
-Specialist: They can differentiate energy signatures from types such as Qi, Mana, etc. They can nearly pinpoint energy signatures and their amounts is something of intensity to them.

Activation Code: "Semper diem meum incidere somnium" (Forever fall into my day dream)

Spells
Name: Day Dream
Type: Spell
Sub-Type: Dimensional Distortion and Summoning
Rank: A
Cost: 16 + 2 per post
Incantation: "Floruimus ceciderit et somnium somnium obstiterunt daemones" (Fall into my day dream and be confronted by my dream demons)
Effects: This spell takes the user into a different dimension based on Mirrah's desire. This dimension is created on the mental realm, but leaves no trace of those caught within in the physical realm. Thus breaking out of her Day Dreams would bring a small hindrance to returning to reality until the mental realm rejects the persons. The dimensions appearance and inhabitants change based on who Mirrah summons.

Yumekui Merry Nightmare, her dream world is a large room that have distant white walls. Throughout the room large statues resembling keys loom overhead. The white paint on all surfaces is peeling showing signs of age. Merry is swift and agile with plenty of strength despite her lean form. Merry's ability is her key ring which allows her to force her dream world into any dimension. Though this ability can be inhibited by powerful magic or certain abilities, its success rate is high.

Engi Threepiece, her dream world is a large expanse of wheat fields. The rolling hills and endless rocks litter the landscape as far as the eye can see. The sky is perfectly clear revealing a large full moon that illuminates the whole field. Engi's ability is based around swords and the moon. As long as she has moon light she can continue making swords up to fifteen at one time. She can also fire large bursts of light called Sasubani.

Sonar Clione, her dream world is a large classic-style opera house. Though only the stage and audience area is available for most people. The only lights in the room are on the stage and from the large crystal that is positioned stage right that glows a soft blue light. Clione's ability is to sing allowing her to find other nightmares within 50 meters of Mirrah or people within her dream world.

Bakeneko/John Doe Chaser, his dream world is a large system of wood piers and buildings. They extend far into the water and somewhat onto the coastline. The wood is wind and water damaged making them very brittle. Large fish bones float in the sky from poles like flags. John Doe wields a sword that is similar to a cross between a chainsaw and a guillotine. He also has an army of cats/catgirls who can fight with him wielding a multitude of weapons including guns and swords.

Sea of Tree/Mistleteinn, her dream world is a large expanse of empty land. Large misshapen trees sprout through out the landscape. Many pools of water and streaks of vines cover the trees and ground. The landscape is all colored red, green, or a soft purple color. Mistleteinn is swift and agile with plenty of strength despite her lean form. She can create near infinite amounts of vine that act similar to chains. These vines can completely encompass victims causing them to fall into their dreams and succumb to nightmares.

Even when this spell hasn't been incantated, the Dream Demons she controls can take over her body. This places a shape in her eyes similar to that of the dream demon. While they are in control some can still use their abilities though this only applies to those with supplementary abilities. While any being other than dream demons are in the dream world, if they have a strong will and have a grand imagination, they can create whatever they want. This is called the Power of Dreams that Dream Demons cannot do. Though this ability is rarely spoken by Mirrah or the Dream Demons and is rarely figured out by those caught within.


Name: Succubus Traits
Type: Racial Ability
Sub-Type: Racial Traits
Rank: C
Cost: N/A
Incantation: N/A
Effects: Common succubus traits are the ability to shapeshift, though to a limited degree. Mirrah is capable of changing her body from size, shape to hair and eye color. Sometimes this ability is active without her knowledge. She can shapeshift to such a degree as to even change her scent and emit certain pheromones. She is also capable of absorbing life force during sexual activity to increase her power, but simply loving someone will sustain her enough to survive and have access to her powers. Mirrah is a succubus who is adept with dreams and the dream world. As such she is capable of seeing what dreams a person may have and seeing into others dreams. She subconsciously peeks into people's dreams often finding their desires and fantasies.

50/150 PP used

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Mirrah's Allocations Empty Re: Mirrah's Allocations

Post  Guest Sat May 21, 2011 12:50 pm

Approved~

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