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Templates and Rules
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Templates and Rules
All mages must put this at the top of their topic and fill in an appropriate response.
Activation Code: (Fill in your character's activation code. Often times they are in Latin, but not always. If it it in another language please put a translation)
Activation Codes allow all mages to perform magic. Without this a mage cannot use magic. No mage will get away without having an activation code.
Template for Spells and Moves
Name: (Self-explanatory)
Type: (Spell, Qi Technique, Racial Ability)
Sub-Type: (What type of technique is it, Summoning, Curse, Augmenting, Elemental would include Fire, Cold, Wind, Dark, etc.)
Rank: (Spell Rank E, D, C, B, A, S, SS)
Cost: (The end cost of the resulting technique)
Incantation: (Fill in only if it is a Spell, all spells must have an incantation before they can be used. The incantation must be in Latin ((Though we will be linient on this rule given the difficulty in translators)) and an english translation would be appreciated.)
Effects: (Please describe your technique in full. This includes effects, appearances, details etc. Remember to keep it detailed, but don't make it too long. How much work you put into this could be the difference between approval or disapproval.)
Costs
Every spell, move, and ability cost Power Points to be able to add to your repertoire of skills. As you grow you gain more Power Points to invest into gaining more attacks. There will also be a system for gaining more PP without requiring the user to rank up. Every spell, move, ability, pretty much anything that isn't walking or basic attacks (single punchs and kicks). These costs are deducted from your Mana or Qi reserve. You cannot use both Qi and Mana, but most moves can be transliterated to from one energy source to another. The costs for spells have a range, but not all spells can be minimum values. The values for all of these are listed below.
Stat Points
Every fighter gets an amount of Training and Specialty Points for their rank. You may invest these points how you please in their various fields. You must put your Training and Specialty allocations in when you come up with your spells/moves/etc. The points gained per rank are as followed.
Training points can be placed in these categories
Specialty Points can be placed into these categories
Activation Code: (Fill in your character's activation code. Often times they are in Latin, but not always. If it it in another language please put a translation)
Activation Codes allow all mages to perform magic. Without this a mage cannot use magic. No mage will get away without having an activation code.
Template for Spells and Moves
Name: (Self-explanatory)
Type: (Spell, Qi Technique, Racial Ability)
Sub-Type: (What type of technique is it, Summoning, Curse, Augmenting, Elemental would include Fire, Cold, Wind, Dark, etc.)
Rank: (Spell Rank E, D, C, B, A, S, SS)
Cost: (The end cost of the resulting technique)
Incantation: (Fill in only if it is a Spell, all spells must have an incantation before they can be used. The incantation must be in Latin ((Though we will be linient on this rule given the difficulty in translators)) and an english translation would be appreciated.)
Effects: (Please describe your technique in full. This includes effects, appearances, details etc. Remember to keep it detailed, but don't make it too long. How much work you put into this could be the difference between approval or disapproval.)
Costs
Every spell, move, and ability cost Power Points to be able to add to your repertoire of skills. As you grow you gain more Power Points to invest into gaining more attacks. There will also be a system for gaining more PP without requiring the user to rank up. Every spell, move, ability, pretty much anything that isn't walking or basic attacks (single punchs and kicks). These costs are deducted from your Mana or Qi reserve. You cannot use both Qi and Mana, but most moves can be transliterated to from one energy source to another. The costs for spells have a range, but not all spells can be minimum values. The values for all of these are listed below.
- Spoiler:
- These are the PP costs for every rank of spell, move, and ability. These are what you will be subtracting from your total per attack you wish to add.
- E-Rank Cost:10
- D-Rank Cost:15
- C-Rank Cost:20
- B-Rank Cost:25
- A-Rank Cost:30
- S-Rank Cost:35
- SS-Rank Cost:40
These values are the PP that are granted for every rank. As you rank up you gain more PP per rank. The values represent the total granted at base value for each rank. So if you rank up from D-rank to C-rank, your base total is 150, or 75 more than the previous rank. After you have your base establish then you add whatever extra PP you have earned on top of that to get you Absolute Total PP.- D Granted:75
- D+ Granted:100
- C Granted:150
- C+ Granted:175
- B Granted:225
- B+ Granted:250
- A Granted:300
- A+ Granted:325
- S Granted:375
- SS Granted:450
Mages and Qi Users will have this amount of energy within them at these ranks. The first value is for Mages, the second value is for Qi Users.
D-rank: 50/52
D+-rank: 56/58
C-rank: 64/68
C+-rank: 70/74
B-rank: 78/82
B+-rank: 86/90
A-rank: 96/102
A+-rank: 104/110
S-rank: 112/120
S+-rank: 124/132
SS-rank: 140/150
Spells and Moves will use this much energy per use, maintaining will cost one point unless otherwise stated.
D-rank: 2-4
C-rank: 4-8
B-rank: 6-10
A-rank: 12-16
S-rank: 16-22
SS-rank: 24-26
Spells and Moves cannot all cost the lowest value and there will not be a skill to make them cost such, instead each rank will be allowed an allowance of spells that can be minimum value. SS-rank spells is excluded from this rule, but is encouraged.
D-rank: 2 D-ranks, 1 C-rank
D+-rank: 3 D-ranks, 1 C-rank
C-rank: 4 D-ranks, 2 C-ranks
C+-rank: 5 D-ranks, 3 C-ranks, 1 B-rank
B-rank: All D-ranks, 4 C-ranks, 1 B-rank
B+-rank: All D-ranks, 5 C-ranks, 2 B-ranks
A-rank: All D-ranks, All C-ranks, 3 B-ranks, 1 A-rank
A+-rank: All D-ranks, All C-ranks, 4 B-ranks, 2 A-ranks
S-rank: All D-ranks, All C-ranks, All B-ranks, 3 A-ranks
S+-rank: All D-ranks, All C-ranks, All B-ranks, 4 A-ranks, 1 S-rank
SS-rank: All D-ranks, All C-ranks, All B-ranks, All A-ranks, 2 S-ranks - E-Rank Cost:10
Stat Points
Every fighter gets an amount of Training and Specialty Points for their rank. You may invest these points how you please in their various fields. You must put your Training and Specialty allocations in when you come up with your spells/moves/etc. The points gained per rank are as followed.
- Spoiler:
- Training and Specialty points are given out for each rank. The points required for each level are listed below.
Training points: 2-Novice, 2-Rookie, 2-Practitioner, 4-Specialist, 4-Prodigy (Adds up to 14)
Specialty points: 1-Rookie, 2-Practitioner, 3-Specialist, 4-Prodigy (Adds up to 10)
The amounts of points each ranks gains are listed below. The first value is Training Points, the second value is Specialty Points
D-rank: 8/10
D+-rank: 10/14
C-rank: 14/18
C+-rank: 16/20
B-rank: 18/26
B+-rank: 20/28
A-rank: 24/30
A+-rank: 26/34
S-rank: 28/42
S+-rank: 30/44
SS-rank: 34/46
Training points can be placed in these categories
- Spoiler:
- Body Conditioning
-Novice: They can hold their own in a fist fight. Their movements are average, but unnecessary and excess steps are done. Their knowledge of martial arts if basic in nature. All compared to an average person. Physical Skills are open to these individuals
-Rookie: They has no trouble fighting ordinary people. Their movements are more efficient conserving their energy by avoiding excess steps. They find learning the basics of any martial simplisitic They are capable of producing Qi.
-Practitioner: They exceeds the capabilities of an average Qi user. Their attacks are swift and aimed for specific points, their movements are precise and efficient. They know a few martial arts styles to augment their skills. They can channel Qi through surfaces and objects. A single Rookie Physical Skill is available without a point cost
-Specialist: They releases Qi in everyday movements without realizing it. Everything they do is efficient and effective. Their knowledge of martial arts is diverse and wide spread. Their Qi is more than capable of manifesting into the air. A single Practitioner Physical Skill is available without a point cost
-Prodigy: They is capable of combating a Qi user without their own Qi. Their Qi is so powerful that simply by manifesting a large amount of it there is a pressure in the air. Their mastery of combat is shown as they are known for mastery most any form of martial art they come across. A Specialist Physical Skill and a Novice Physical Skill is available without a point cost
Mind Conditioning
-Novice: Their knowledge of magic and the world around them is limited. Their understanding of spells is minuscule and fragmented. They understand magic to the point of just explaining it an ordinary person. Preperation Skills are open to these individuals
-Rookie: They know the basic history of magic and its forms. Their knowledge of spells and magic in general is that of an entry level student in Mundus Magicus. They are capable of producing mana and their activation code is still fresh.
-Practitioner: They know their activation code by heart and the incantations for spells began making sense. The flow of mana in the world is something they can trace with their hands. They have a solid grasp of the latin language. Magical artifacts and objects reveal themselves to the user's touch and their minds pick up on magic. Rookie Incantation Skill is available without a point cost
-Specialist: Magic is second nature to these individuals and learning spells is something of a chore rather than a learning task. Powers words in incantations are memorized. Everything magic is understood by the user and the history of it all is something they've memorized before. Latin is easily understood and other ancient languages are easy to learn. They can over power most students in an Arridane Magic Academy's graduating class.
Practitioner Incantation Skill is available without a point cost
-Prodigy: Everything they do revolves around magic and their activation code is something that releases a limit on their magic rather than enables them. Everyday tasks are done through magic without their knowledge sometimes. The mana they can produce seems to thicken the very atmosphere around them. They can read, write, and speak fluent latin, greek, roman, and other ancient languages. They pick up on power words in others incantations to reveal the nature of their spell. Specialist Incantation Skill is available without a point cost
Spirit Conditioning
-Novice: Their awareness of the unknown is heightened. They understand the flow of energy better and their minds are open to concepts that most cannot understand.
-Rookie: They are capable of seeing forms of energy and the supernatural begins to make sense to them. Their understanding of the space around them and the energy flows is fundamental. Rookie Spiritual Fortitude Skill is available without a point cost
-Practitioner: They are aware of their own spirit and the spirits of others. They can sense emotions through the wavering of others souls. Reality is something that they compare to the present rather than an all mighty decider of the natural order. Practitioner Spiritual Fortitude Skill and Rookie Capacity Skill is available without a point cost
-Specialist: They are attuned with the world around them and find following the energies of everything as simple as colored ribbons. Their minds grasp concepts such as alternate dimensions and fixed spaces and reality is simply a word that others use to define what they believe can be real. Specialist Spiritual Fortitude Skill and Practitioner Capacity Skill is available without a point cost
-Prodigy: Their minds are open to everything around them and their spirits of aware of the nature of the world. Their natural vision is flooded with images of the spirit world around them and energy is clearly defined to them. Pathways to other dimensions and worlds are easily found by them and powerful spirits find themselves attracted to them. Their very spirit seems to cause the air to quake around them. Prodigy Spiritual Fortitude Skill and Specialist Capacity Skill is available without a point cost
Specialty Points can be placed into these categories
- Spoiler:
- Physical Skills
Speed
-Rookie: Their natural speed, reflexes, and dexterity is higher than that of an ordinary human.
-Practitioner: Their speed is enough to run circles around an ordinary human and their reflexes react as quick as their mind picks up on them.
-Specialist: Their speed causes martial artists to flinch while their reflexes are almost instantaneous.
-Prodigy: They can move at speeds high enough to confuse the humans eye with reflexes that are second nature.
Strength
-Rookie: Their natural strength and stamina is superior to that of an ordinary persons
-Practitioner: Their strength moves even larger opponents and they tire out much later than most people.
-Specialist: It is rare to see them exhausted and their strength has been enough to break bones
-Prodigy: They can produce strength that far exceed anything a body builder can accomplish and they have rarely even been seen breaking a sweat.
Stealth
-Rookie: They are aware of good hiding places and they can monitor others awareness.
-Practitioner: Hiding their presence is an easy task and they can silently stalking most anyone including animals.
-Specialist: They are capable of extinguishing their existence including their energy making finding them near impossible unless they want you to find them.
-Prodigy: These individuals have earned the title of shinobi and have learned the arts behind all things assassin. These individual are capable of doing things with their Qi that is unknown to most Qi users.
Equipment (Doesn't require Novice Body Conditioning)
-Rookie: They can wield small magical objects and their experience with a weapon is standard.
-Practitioner: Their knowledge of weapon uses is advanced and their proficiency with magical objects is heightened.
-Specialist: They hold many devices and objects to assist them in battle while wielding multiple weapons with high proficiency.
-Prodigy: They seem to master any weapon they use and the objects they use are foreign and mind blowing to most individuals.
Preparation Skills
Capacity
-Rookie: They wield more energy than average users of their rank by 10%
-Practitioner: They wield more energy than average users of their rank by 22%
-Specialist: They wield more energy than average users of their rank by 35%
-Prodigy: They wield more energy than average users of their rank by 50%
Sensory
-Rookie: They can sense energy that is similar to their own and they can guess their general location with limited results.
-Practitioner: They can find general locations of energy signatures similar to theirs with heightened proficiency.
-Specialist: They can differentiate energy signatures from types such as Qi, Mana, etc. They can nearly pinpoint energy signatures and their amounts is something of intensity to them.
-Prodigy: They can even find taints in traditional energy suggesting what type of person they are based on their energy and their energy can be seen as well as sensed.
Incantation
-Rookie: They can speak incantations fluently and quickly like citing a poem rather than reading a book.
-Practitioner: They can quicken the pace they incantate without a lose for power and their activation code can come out as a quick whisper.
-Specialist: They can even incantate while moving or exerting themselves while adding extra words to alter the properties of their spells.
-Prodigy: They can access their magic without the use of an activation code, but at a cost of power and control. Their incantations are sometimes so quick that others don't realize they said a word.
Unique Skills
Minion Control
-Rookie: They can befriend creatures who will come to their aid in a situation if called upon.
-Practitioner: They can gain the support of magical creatures or beings through the use of a magical contract.
-Specialist: They can lead small forces and their body acts as a portal for being from other planes of existence.
-Prodigy: Their forces can be compared to a legion and summoning beings of ranks higher than themselves is easily feasible.
Healing Proficiency
-Rookie: Their magic is limited and their knowledge of healing is enough to repair minor injuries.
-Practitioner: Their use of magic is simply to expedite the process and they can find problems with others before the symptoms arise.
-Specialist: Their magic far exceeds any physical forms of healing and their knowledge of ailments and injuries is near perfect.
-Prodigy: They are said to heal most wound with a touch of their hand and their very presence seems to be an aura of rejuvenation.
Spiritual Fortitude
-Rookie: Illusions work on a lesser scale to these individuals and artificial worlds feel artificial to them.
-Practitioner: They can realize if they are caught in an illusion or an artificial space based on minor differences. Their ability to dispel illusions is based on their will power.
-Specialist: They can find flaws in the construction of illusions and artificial spaces and use their abilities to distort them.
-Prodigy: Illusions seem to have no effect on these individuals unless the magic exceeds their own and artificial spaces are torn apart by their prying minds. ((Illusions has a minimal effect, Still requires a spell to release from an artificial space))
Physical Control
-Rookie: They can access the performance enhancing qualities of their true forms.
-Practitioner: They can achieve partial transformations giving them access to abilities only accessible in their true forms.
-Specialist: They can perform complete transformations at will and access all abilities and perks of their true forms.
Pactio Affinity
-Rookie: They can create pactio circles with time and regulate probational contracts.
-Practitioner: They can create specific pactio circles and sway the spirits with their judgment.
-Specialist: They can create pactio circles with a snap and they can validate permanent contracts.
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