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Misaka's Abilities...

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Misaka's Abilities... Empty Misaka's Abilities...

Post  Guest Mon May 09, 2011 10:53 pm

Training Points:

Body Conditioning
-Novice: They can hold their own in a fist fight. Their movements are average, but unnecessary and excess steps are done. Their knowledge of martial arts if basic in nature. All compared to an average person. Physical Skills are open to these individuals
-Rookie: They has no trouble fighting ordinary people. Their movements are more efficient conserving their energy by avoiding excess steps. They find learning the basics of any martial simplisitic They are capable of producing Qi.
-Practitioner: They exceeds the capabilities of an average Qi user. Their attacks are swift and aimed for specific points, their movements are precise and efficient. They know a few martial arts styles to augment their skills. They can channel Qi through surfaces and objects. A single Rookie Physical Skill is available without a point cost
-Specialist: They releases Qi in everyday movements without realizing it. Everything they do is efficient and effective. Their knowledge of martial arts is diverse and wide spread. Their Qi is more than capable of manifesting into the air. A single Practitioner Physical Skill is available without a point cost
-Prodigy: They is capable of combating a Qi user without their own Qi. Their Qi is so powerful that simply by manifesting a large amount of it there is a pressure in the air. Their mastery of combat is shown as they are known for mastery most any form of martial art they come across. A Specialist Physical Skill and a Novice Physical Skill is available without a point cost

Spirit Conditioning
-Novice: Their awareness of the unknown is heightened. They understand the flow of energy better and their minds are open to concepts that most cannot understand.
-Rookie: They are capable of seeing forms of energy and the supernatural begins to make sense to them. Their understanding of the space around them and the energy flows is fundamental. Rookie Spiritual Fortitude Skill is available without a point cost
-Practitioner: They are aware of their own spirit and the spirits of others. They can sense emotions through the wavering of others souls. Reality is something that they compare to the present rather than an all mighty decider of the natural order. Practitioner Spiritual Fortitude Skill and Rookie Capacity Skill is available without a point cost
-Specialist: They are attuned with the world around them and find following the energies of everything as simple as colored ribbons. Their minds grasp concepts such as alternate dimensions and fixed spaces and reality is simply a word that others use to define what they believe can be real. Specialist Spiritual Fortitude Skill and Practitioner Capacity Skill is available without a point cost
-Prodigy: Their minds are open to everything around them and their spirits of aware of the nature of the world. Their natural vision is flooded with images of the spirit world around them and energy is clearly defined to them. Pathways to other dimensions and worlds are easily found by them and powerful spirits find themselves attracted to them. Their very spirit seems to cause the air to quake around them. Prodigy Spiritual Fortitude Skill and Specialist Capacity Skill is available without a point cost

Free Skills

Speed
-Rookie: Their natural speed, reflexes, and dexterity is higher than that of an ordinary human.
-Practitioner: Their speed is enough to run circles around an ordinary human and their reflexes react as quick as their mind picks up on them.
-Specialist: Their speed causes martial artists to flinch while their reflexes are almost instantaneous.

Strength
-Rookie: Their natural strength and stamina is superior to that of an ordinary persons

Spiritual Fortitude
-Rookie: Illusions work on a lesser scale to these individuals and artificial worlds feel artificial to them.
-Practitioner: They can realize if they are caught in an illusion or an artificial space based on minor differences. Their ability to dispel illusions is based on their will power.
-Specialist: They can find flaws in the construction of illusions and artificial spaces and use their abilities to distort them.
-Prodigy: Illusions seem to have no effect on these individuals unless the magic exceeds their own and artificial spaces are torn apart by their prying minds. ((Illusions has a minimal effect, Still requires a spell to release from an artificial space))

Capacity
-Rookie: They wield more energy than average users of their rank by 10%
-Practitioner: They wield more energy than average users of their rank by 22%
-Specialist: They wield more energy than average users of their rank by 35%

Specialties

Speed (Cost 4 Points)
-Prodigy: They can move at speeds high enough to confuse the humans eye with reflexes that are second nature.

Strength (Cost 9 Points)
-Practitioner: Their strength moves even larger opponents and they tire out much later than most people.
-Specialist: It is rare to see them exhausted and their strength has been enough to break bones.
-Prodigy: They can produce strength that far exceed anything a body builder can accomplish and they have rarely even been seen breaking a sweat.

Capacity (Cost 4 Points)
-Prodigy: They wield more energy than average users of their rank by 50%.

Sensory (Cost 10 Points)
-Rookie: They can sense energy that is similar to their own and they can guess their general location with limited results.
-Practitioner: They can find general locations of energy signatures similar to theirs with heightened proficiency.
-Specialist: They can differentiate energy signatures from types such as Qi, Mana, etc. They can nearly pinpoint energy signatures and their amounts is something of intensity to them.
-Prodigy: They can even find taints in traditional energy suggesting what type of person they are based on their energy and their energy can be seen as well as sensed.

Pactio Affinity (Cost 6 Points)
-Rookie: They can create pactio circles with time and regulate probational contracts.
-Practitioner: They can create specific pactio circles and sway the spirits with their judgment.
-Specialist: They can create pactio circles with a snap and they can validate permanent contracts.
33/42 Spent

Name: Electromastery
Type: ESP (Uses Qi)
Sub-Type: Electric
Rank: B
Cost: 6
Effects:
Misaka constantly generates electricity from her body at all times. She has the distinct ability to take hold of and control this electricity in the form of attacks of any calibur.

Name: Electromagnetism
Type: ESP (Uses Qi)
Sub-Type: Electromagnetics
Rank: B
Cost: 6
Effects: Utilyzing the properties of electricty, genereated mostly from her body, Misaka can positively or negatively charge metals and then use them to varying degrees. Instances of this are seen when she charges iron particles in the ground to create iron sand that she can manipulate. This of course is only one instance and she can be seen climbing walls and doing many other things.

Name: Railgun
Type: ESP (Uses Qi)
Sub-Type: Electromagnetism
Rank: B-S
Cost: 6-16
Effects: Misaka's most famous technique (The very one in which she obtained her nickname). It allows her to fire projectiles using electricity. Misaka can fire projectiles at a rate of 1030 m/s (2307.2 mph) and she caries a steady supply of arcade coins in which to fire. The rate of fire for these coins are at about 8 coins per minute with a maximum distance of 50 meters. With larger objects the cost of the skill increases, but so does the damage and distance.

Name: Hacking
Type: ESP (Uses Qi)
Sub-Type: Electricity
Rank: D
Cost: 2
Effects: Using her electric mastery and manipulation Misaka can hack computers. She can do this to take control of robotics or machinery, erase images from security cameras, or just simply breaking down the security on a computer. She requires no physical contact, but she does have to be near or utilyze a connection from another computer of some sort.

Name: Flight
Type: ESP (Uses Qi)
Sub-Type: Electromagnetism
Rank: D
Cost: 2
Effects: By using hydrolosis Misaka can induce a state of flight while above bodies of water. She can also do this if she is over a large metalic object, such as a car.

I spent 115 points... I really don't feel like calculating how many are left, but I have enough.

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Misaka's Abilities... Empty Re: Misaka's Abilities...

Post  Guest Tue May 17, 2011 10:13 pm

Approved

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